Wizards of the Coast

Guildmasters' Guide to Ravnica

Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game.

Size Chart
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CLOTHES
MEASUREXS/34S/36M/38-40L/40-42
UK681012
USA46810
FRA36384042
Waist (cm)64687276
Chest (cm)81858993
Seat (cm)899397101
Inseam (cm)81828384



SHOES
FOOT IN INCHESFOOT IN CMUSAEuroUK
23.56395
24.16.539.55.5
24.87.5406
1025.48417
10¼25.78.541.57.5
10½269428
10¾27.39.542.59.5
CLOTHES
MEASUREXS/34S/36M/38-40L/40-42
UK681012
USA46810
FRA36384042
Waist (cm)64687276
Chest (cm)81858993
Seat (cm)899397101
Inseam (cm)81828384



SHOES
FOOT IN INCHESFOOT IN CMUSAEuroUK
23.56395
24.16.539.55.5
24.87.5406
1025.48417
10¼25.78.541.57.5
10½269428
10¾27.39.542.59.5

How to Take Clothing Measurements

  1. Get a flexible measuring tape. These are often sold in craft stores
  2. Neck:
    • Measure around the base of the neck in inches.
    • Round up to the nearest half inch.
  3. Chest:
    • Wrap tape measure under armpits around fullest part of chest (usually right above nipples
  4. Sleeve:
    • Bend your elbow and rest your hand on your hip.
    • Have someone measure from the middle of the back of your neck to your wrist by putting the tape measure over your shoulder, around your elbow and to your wrist.
  5. Waist:
    • Wrap tape measure around where you normally wear your pants. Keep tape measure a little loose by keeping a finger between the tape measure and your waist.
  6. Inseam:
    • Put on a pair of shoes.Have someone measure from your crotch to back of the heel, where you want your pants to end.
  7. Hands:
    • Measure around the hand at the fullest part (exclude thumb). The number of inches shows the size of the glove.
 

We only wholesale and distribute authentic merchandise and games.

 

For local addresses, we ship using our local courier. Depending on stock level and availability, we may have it delivered during the same business day. For urgent request, please contact the sales manager directly.

 

Returns are applicable for defective products due to manufacturing process. For damages during shipment, on a case to case basis.

A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence.

These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

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