Wizards of the Coast

Explorer's Guide to Wildemount

Create your own Critical Role campaigns with this sourcebook for the world's greatest roleplaying game!

Size Chart
alt
CLOTHES
MEASUREXS/34S/36M/38-40L/40-42
UK681012
USA46810
FRA36384042
Waist (cm)64687276
Chest (cm)81858993
Seat (cm)899397101
Inseam (cm)81828384



SHOES
FOOT IN INCHESFOOT IN CMUSAEuroUK
23.56395
24.16.539.55.5
24.87.5406
1025.48417
10¼25.78.541.57.5
10½269428
10¾27.39.542.59.5
CLOTHES
MEASUREXS/34S/36M/38-40L/40-42
UK681012
USA46810
FRA36384042
Waist (cm)64687276
Chest (cm)81858993
Seat (cm)899397101
Inseam (cm)81828384



SHOES
FOOT IN INCHESFOOT IN CMUSAEuroUK
23.56395
24.16.539.55.5
24.87.5406
1025.48417
10¼25.78.541.57.5
10½269428
10¾27.39.542.59.5

How to Take Clothing Measurements

  1. Get a flexible measuring tape. These are often sold in craft stores
  2. Neck:
    • Measure around the base of the neck in inches.
    • Round up to the nearest half inch.
  3. Chest:
    • Wrap tape measure under armpits around fullest part of chest (usually right above nipples
  4. Sleeve:
    • Bend your elbow and rest your hand on your hip.
    • Have someone measure from the middle of the back of your neck to your wrist by putting the tape measure over your shoulder, around your elbow and to your wrist.
  5. Waist:
    • Wrap tape measure around where you normally wear your pants. Keep tape measure a little loose by keeping a finger between the tape measure and your waist.
  6. Inseam:
    • Put on a pair of shoes.Have someone measure from your crotch to back of the heel, where you want your pants to end.
  7. Hands:
    • Measure around the hand at the fullest part (exclude thumb). The number of inches shows the size of the glove.
 

We only wholesale and distribute authentic merchandise and games.

 

For local addresses, we ship using our local courier. Depending on stock level and availability, we may have it delivered during the same business day. For urgent request, please contact the sales manager directly.

 

Returns are applicable for defective products due to manufacturing process. For damages during shipment, on a case to case basis.

Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure.

Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.

  • Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy.
  •  Start a campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount.
  •  Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

No customer reviews for the moment.

Write your review