Wizards of the Coast

Eberron: Rising from the Last War

Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

Size Chart
alt
CLOTHES
MEASUREXS/34S/36M/38-40L/40-42
UK681012
USA46810
FRA36384042
Waist (cm)64687276
Chest (cm)81858993
Seat (cm)899397101
Inseam (cm)81828384



SHOES
FOOT IN INCHESFOOT IN CMUSAEuroUK
23.56395
24.16.539.55.5
24.87.5406
1025.48417
10¼25.78.541.57.5
10½269428
10¾27.39.542.59.5
CLOTHES
MEASUREXS/34S/36M/38-40L/40-42
UK681012
USA46810
FRA36384042
Waist (cm)64687276
Chest (cm)81858993
Seat (cm)899397101
Inseam (cm)81828384



SHOES
FOOT IN INCHESFOOT IN CMUSAEuroUK
23.56395
24.16.539.55.5
24.87.5406
1025.48417
10¼25.78.541.57.5
10½269428
10¾27.39.542.59.5

How to Take Clothing Measurements

  1. Get a flexible measuring tape. These are often sold in craft stores
  2. Neck:
    • Measure around the base of the neck in inches.
    • Round up to the nearest half inch.
  3. Chest:
    • Wrap tape measure under armpits around fullest part of chest (usually right above nipples
  4. Sleeve:
    • Bend your elbow and rest your hand on your hip.
    • Have someone measure from the middle of the back of your neck to your wrist by putting the tape measure over your shoulder, around your elbow and to your wrist.
  5. Waist:
    • Wrap tape measure around where you normally wear your pants. Keep tape measure a little loose by keeping a finger between the tape measure and your waist.
  6. Inseam:
    • Put on a pair of shoes.Have someone measure from your crotch to back of the heel, where you want your pants to end.
  7. Hands:
    • Measure around the hand at the fullest part (exclude thumb). The number of inches shows the size of the glove.
 

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Returns are applicable for defective products due to manufacturing process. For damages during shipment, on a case to case basis.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?

  • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world’s war-ravaged peoples.
  • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.
  • Confront horrific monsters born from the world’s devastating wars.
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

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